this.actor.set_size(cornerRadius,
innerBorderWidth + outerBorderWidth + cornerRadius);
if (this._side == St.Side.LEFT)
- this.actor.set_position(0, Main.panel.actor.height - innerBorderWidth - outerBorderWidth);
+ this.actor.set_position(Main.panel.actor.x,
+ Main.panel.actor.y + Main.panel.actor.height - innerBorderWidth - outerBorderWidth);
else
- this.actor.set_position(Main.panel.actor.width - cornerRadius, Main.panel.actor.height - innerBorderWidth - outerBorderWidth);
+ this.actor.set_position(Main.panel.actor.x + Main.panel.actor.width - cornerRadius,
+ Main.panel.actor.y + Main.panel.actor.height - innerBorderWidth - outerBorderWidth);
}
};